FastAsyncWorldEdit
FastAsyncWorldEdit copied to clipboard
WNA corrupt tiles
Server Implementation
Spigot
Server Version
1.17.1
Describe the bug
paste.md-5.net/usakipiloy.md
To Reproduce
.
Expected behaviour
.
Screenshots / Videos
No response
Error log (if applicable)
No response
Fawe Debugpaste
.
Fawe Version
.
Checklist
- [X] I have included a Fawe debugpaste.
- [X] I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit-1.17/ and the issue still persists.
Anything else?
paste.md-5.net/usakipiloy.md
Is this the issue for plot merging?
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. If the issue is still present and can be reproduced, please let the team know. Thank you for your contributions.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. If the issue is still present and can be reproduced, please let the team know. Thank you for your contributions.
The link in the bug description does no longer have a stacktrace in it, it's empty. I think this can be closed for now as well because the other issues are closed / merged.
This will still be an issue, the stacktrace isn't really needed
Can you maybe deliver some information what exacly happend ?
This is a systematic issue with how WNA is handled in FAWE when we synchronise with the main thread. The current method is ineffective for handling tile entities, any stacktrace isn't very informative as the issue is relatively obvious in the relevant code in the FAWE adapters
What is WNA ? Never heard about that. Can you please brief me shortly for dummies
World native access, performing operations on the world (both read and write) using NMS methods avoiding the bloat of bukkit methods
Thanks. Good to know 👍🏻
Do we still need this?
Yep, still wouldn't work correctly