FastAsyncWorldEdit icon indicating copy to clipboard operation
FastAsyncWorldEdit copied to clipboard

WNA corrupt tiles

Open dordsor21 opened this issue 4 years ago • 12 comments

Server Implementation

Spigot

Server Version

1.17.1

Describe the bug

paste.md-5.net/usakipiloy.md

To Reproduce

.

Expected behaviour

.

Screenshots / Videos

No response

Error log (if applicable)

No response

Fawe Debugpaste

.

Fawe Version

.

Checklist

  • [X] I have included a Fawe debugpaste.
  • [X] I am using the newest build from https://ci.athion.net/job/FastAsyncWorldEdit-1.17/ and the issue still persists.

Anything else?

paste.md-5.net/usakipiloy.md

dordsor21 avatar Oct 20 '21 21:10 dordsor21

Is this the issue for plot merging?

zSteley avatar Oct 21 '21 11:10 zSteley

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. If the issue is still present and can be reproduced, please let the team know. Thank you for your contributions.

stale[bot] avatar Jan 06 '22 00:01 stale[bot]

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. If the issue is still present and can be reproduced, please let the team know. Thank you for your contributions.

stale[bot] avatar Feb 05 '22 22:02 stale[bot]

The link in the bug description does no longer have a stacktrace in it, it's empty. I think this can be closed for now as well because the other issues are closed / merged.

OneLiteFeather avatar Apr 16 '23 21:04 OneLiteFeather

This will still be an issue, the stacktrace isn't really needed

dordsor21 avatar Apr 16 '23 21:04 dordsor21

Can you maybe deliver some information what exacly happend ?

TheMeinerLP avatar Apr 16 '23 21:04 TheMeinerLP

This is a systematic issue with how WNA is handled in FAWE when we synchronise with the main thread. The current method is ineffective for handling tile entities, any stacktrace isn't very informative as the issue is relatively obvious in the relevant code in the FAWE adapters

dordsor21 avatar Apr 16 '23 21:04 dordsor21

What is WNA ? Never heard about that. Can you please brief me shortly for dummies

TheMeinerLP avatar Apr 16 '23 21:04 TheMeinerLP

World native access, performing operations on the world (both read and write) using NMS methods avoiding the bloat of bukkit methods

dordsor21 avatar Apr 16 '23 22:04 dordsor21

Thanks. Good to know 👍🏻

TheMeinerLP avatar Apr 16 '23 22:04 TheMeinerLP

Do we still need this?

OneLiteFeather avatar Mar 17 '24 14:03 OneLiteFeather

Yep, still wouldn't work correctly

dordsor21 avatar Mar 17 '24 14:03 dordsor21