Tried updating offsets, can't get anything to show up in radar
Tried updating some of the offsets but nothing shows up on the radar....anyone figured it out post patch? Thanks.
This is what I updated it to
uint64_t EntitySystem = 0xC0;
uint64_t pSystem = 0x90;
uint16_t ObjectCount = 0x0;
uint64_t EntityList = 0xC0;
uint16_t ObjectCountOffset = 0x40092;
uint64_t EntityListOffset = 0x40098;
uint64_t CameraBase = 0x928;
uint64_t ViewMatrixOffset = 0x230;
uint64_t CameraPosOffset = 0x2F0;
uint64_t ProjectionMatrixOffset = 0x270;
How did you get the chams to work?
It's not clear at the moment,I don't know what to do.
You need to revert back to the original cheat. Reverse any changes you have made. Fixed for me, I optimized Vector for stability and it broke it
//argetProcess.AddScatterWriteRequest(handle,` RenderNodePointer + 0x48, &maxdistance, sizeof(float));
I don't know how to change this, change the wrong will crash
You have to get close to see it!
You have to get close to see it!
Glad my fix worked and I could help. Thanks for the chams code !
You have to get close to see it!
Glad my fix worked and I could help. Thanks for the chams code !
You know how to render from a distance
You have to get close to see it!
Glad my fix worked and I could help. Thanks for the chams code !
You know how to render from a distance
No I do not, apologies
To update the max distance pointer, you can just go into reclass at the address of: RenderNodePointer then look around 0x48, just look for a float around that region and you will find the new value easily.

You have to get close to see it!