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Items get rerandomized

Open ProtOn-Gamer opened this issue 5 months ago • 0 comments

Version

3.2.5 (b05b532)

Seed

R730-M062-XXHH33ZZZMEZ9H31071ZZZZZZZ5ZZZZZZZZZZZZZZZZZZZZZZZZZ

Scenario

RE 3 (Jill)

Player Character

Leon (RE2R)

What happened?

The lockpick in this seed is a C Powder and the actual lockpick is the Kendo Fax both in the STARS Office. The Night gets triggered by the C Powder because it is in the original place of the lockpick. If you go the first time through Room 103 Warehouse Street (daytime), there is no crash. When the Night gets properly triggered, the game crashes as you reach Room 11E Warehouse Street 2 (nighttime) through all 4 doors, no matter if you used the square crank or not. This crash could be due to two machine oils which get randomized, but it should only be one machine oil. The problem is, if you don´t collect the Items in the uptown before the RPD and the nighttime gets triggered, all the Items in the uptown, which you didn´t collect, get re-randomized, so it is possible that there are two machines oils and two lighter oils. This could cause the crash in the Warehouse Street 2 (nighttime). The Randomizer considers Day and Night Rooms as different rooms, although they are the same Rooms only with different lighting, so the remaining Items get randomized again.

The Day and Night Rooms are as follows:

Day - Night

102 Warehouse Alley - 11D Warehouse Alley 2 103 Warehouse Street - 11E Warehouse Street 2 104 Basement Alley - 11F Basement Alley 2 105 Bar Jack Alley - 120 Bar Jack Alley 2 106 Bar Jack Street - 121 Bar Jack Street 2 108 Barricade Alley - 122 Barricade Alley 2 109 Firehose Alley - 123 Hydrant Alley 2 10A RPD Street - 124 RPD Street 2 110 RPD Front - 125 RPD Front 2

Solution: The Item Randomizer should only randomize the Day Rooms and transfer the same Items to the Night Rooms, if the Player did not collect them at Daytime.

ProtOn-Gamer avatar Sep 25 '24 22:09 ProtOn-Gamer