Disable ennemy player on death ?
Hello, i find the fact that when a player die it come back as an overboosted impossible AI to kill way unsatifying, is there a way to disable this feature ?
You can use the second local health alternative when setting up your game.
The first alternative is the one that spawns a ghost of the player when they die (For info, the ghost is not boosted. It has the same stats, perks and wand as the player that died). Once the ghost is killed, the player is revived.
The second alternative makes players drop an item on death. Another player has to pick that item up and carry it to a Holy Mountain and throw the item at the full heal heart to revive them.
Oh thanks much that is better :)