ITKThickness3D
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itkMorphologicalDistanceTransformImageFilter instead of itkSignedMaurerDistanceMapImageFilter
Is there a particular reason to use itkSignedMaurerDistanceMapImageFilter https://github.com/InsightSoftwareConsortium/ITKThickness3D/blob/2539b34e4b43fd9369a0ad961c4811f2f329c0e4/include/itkMedialThicknessImageFilter3D.h#L23 instead of e.g. itkMorphologicalDistanceTransformImageFilter (which would be multi-threaded)? Why signed DM? Are there cases where the skeleton reaches outside of the binary image?