ChocolateDescent
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Sound issues with different sample rates
On Windows (10) there is a glitch in Chocolate Descent resulting in a different sound interpolation in the game. There is a configuration window in the OS which allows for different sample rates (under sounds -> selected device -> properties -> advanced). On sample rates below 96khz everything (music & sound effects) sounds muffled and processed, on 96khz in sounds better but it is still not accurate. It seems there is a conflict between Windows' sound management and Chocolate Descent. I did a quick test on Linux and it seem the sound is played correctly but I didn't got deep into testing. Using DOSBOX the sound is correct. I'm using the Roland SC55 recorded soundtrack in Chocolate Descent and disabled any sound enhancement by Windows.
sound settings (in german):
I've uploaded a zip file containing some seconds from the Lunar Scilab (level 2) music in 3 different sample rates and a original soundfile (played directly without Chocolate Descent): choco_lvl2.zip