Ingmar Bitter
Ingmar Bitter
Converted to draft. It is a mix of changes relevant to the PR title and others that are general TerraFX Samples improvements. The latter will be extracted as separate smaller...
All review issues are fixed. Unfortunately, the display of `Texture1D2D3D` is not correct. It looks like the three texture samlers get their data from the same memory region. So in...
> Looks like there is a failing test for `SubtractionReturnsConcatenationOfInverseValues` fixed
Converted to draft. This will be refactored/simplified after parts of it are integrated as separate smaller PRs.
The main feature I am looking for is MOVE, so if i want to enlarge a house I can move walls out. I just made the wand (with lots of...
Thank you for the fast response! > select the area to move by left and right clicking That means if I left click on a block and get the selection...
Yes checked those modes. I can circumvent the bug via shift+scroll. Also, resetting to not rotated is not clear how to do.
if the wand operations can be represented with icons, then having a cheat cheat with the icons and how they relate to the keyboard and mouse would make it easier...
To me _move_ is actually the most valuable of all the modes, because it feels like so much wasted time if you need to move something with a lot of...
I checked the current (2020.06.27) state of the Assets\UI\PartialScreens\cityStates.lua file. It still has `function AddCityStateRow( kCityState:table )` which I changed to `function AddCityStateRowMod( kCityState:table )` and `local kInst :table =...