Add option to skip when action not yet learned
I tried doing the following to try and save on some hotbar space, assuming that on low level dungeons, I won't have Cure II learned, so it should skip over the first 3 settings and do Cure instead.
But instead, I get the "Action not yet learned" message, but I believe that it's still recognized as Cure II being cast, so it never proceeds to cast Cure.
Would be nice if "Action not yet learned" was recognized as the spell not being cast, and thus, skipped in the stack.
Placing a note here that I was able to get this working, but I'm unsure if this is a feature that aligns with the stance taken by the people working on MOActionPlugin (attick) i share this stance of not making any plugins that would take over any "smart thinking" from the player.
not 200% sure where allowing you to cast cure 1 if you get level synced below the unlock level of cure 2 would be unlocked, as you attempted to do.
100% never implementing checks regarding current MP/procs/......, anything that would make it so the program takes decisions for you
@attickdoor sorry for the ping :)
Edit: After checking around I'm leaning towards "this is not an intended feature/scope", "just make a stack on cure 1 and press the other button"