InfiniTime
InfiniTime copied to clipboard
Chime kills 2 game.
Verification
- [X] I searched for similar bug reports and found none was relevant. EDIT: I looked more thoroughly and there seems to be several previous issues relating to this. Notifications disrupting activities.
What happened?
While I was playing 2 the clock turned "whole" and the hourly chime executed - and "executed" my progress in the game.
What should happen instead?
The game should not be interrupted or even dismissed by the chime. The watch should've chimed, but the game screen should've stayed active.
Reproduction steps
- Have chimes on.
- Play game until chime is vibrating.
- Loose all game progress and return to watch face.
Version
1.15.0
This is maybe connected to this issue: https://github.com/InfiniTimeOrg/InfiniTime/issues/1223_
Notifications have the same effect.
It just seems like the contents if these applications don't survive a "quit" which notifications and chime do.