Martin Indra

Results 23 comments of Martin Indra

> Is this still valid? We have `RUST_LOG` now. You are right. I am keeping it open until this is [documented](https://docs.de-game.org/logging.html) (single sentence + link to `RUST_LOG` docs would suffice).

In the future we might use whatever comes out of https://github.com/bevyengine/bevy/issues/3742. However, let's not get this blocked -> we might need custom implementation in the meantime.

Part of it is intentional, see #352. When playing on multiple screens or with non-fullscreen window, you want the mouse to stay inside the window so e.g. map moving is...

> Pressing escape should probably free the cursor, and there should probably be a settings option to never lock the cursor. I created a ticket for the configuration option #513

Currently, the splitting dimension is based on the depth of each stem node: https://github.com/sdd/kiddo/blob/c21827d124c085585973912c73cee16e32c52b2f/src/float/construction.rs#L49 Unfortunately, as discussed above, this approach does not work for many datasets. I suggest to change...

> I suggest to change the implementation so that the split dimension is incremented by one in a loop until the data can be split. This would slightly increase the...

Another possibility is to ignore the fact that the tree may become unbalanced (with max difference of depth being Dx where D is dimension) and divide full leaf multiple times...

Unfortunately, we have to either implement all of that ourselves or use an external library like egui. I wanted to use native Bevy UI but if that proofs to be...

Probably result of https://github.com/rust-windowing/winit/issues/1093

#355 implements a stop-gab solution of disabling mouse grabbing on MacOS.