Danny

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It has been some time since, my suggestion, which I personally would like to see happen to take place in vterm. This change effectively would eliminate 26 + 78 =...

Sorry, it seems that my request isn't entirely very clear. Here is my more lengthy explanation, please go on ahead to the second heading first, for a quick summary. ##...

This pull request is transfered to https://github.com/akermu/emacs-libvterm/pull/614 instead.

Oh yes, `shift-select-mode`, I missed this one out (was actually not aware of this either), so this commit would be adding support for `shift-select-mode`. I have edited that into my...

Understandably so, I also see that meow--current-state is set to nil in `(meow--disable-current-state)`, which could mean a more appropriate solution to be calling it twice. ``` (if (not ,(meow-intern name...

It seems that if the game (using gamekit `defgame`) throws an error in `draw` or `act`. The shutdown of engine will hang, and the latching seems to be the cause.

It think it hangs because the game (appkit) instance is still running, while the engine is attempting to shutdown.

Thanks for the explanation. Ah yes the [manual](https://borodust.org/projects/trivial-gamekit/manual/#troubleshooting) explains quite a bit, and explains why I am left to restart the sbcl process, pressing `q` after encountering any error in...

On a side note, it seems that if `:blocking t` is not passed into `start`, its thread will continue to run, after the program has exit, and `:blocking nil` or...