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Suggestion - Z-Pill endgame loot

Open vol5 opened this issue 1 year ago • 9 comments

Assurance

I have read the README.md

Summary

Drop chance for gloves per zombie loot: .001% chance or lower

Pair1: Slight of hand gloves - while wearing inside a zombie pill recieve a bonus of 25% faster lootin)

Pair2: Slayer gloves - while wearing inside a zombie pill gain the ability to loot 5 more zombies per run

Weight: 15su

Can not use both at the same time.

Reason

Items that are extremely rare and augment gameplay are awesome. Items like this are interesting and add depth to the game world. Extra layers are everything...

vol5 avatar Feb 06 '24 07:02 vol5

feels like this would make z pills too strong again tho

coalaura avatar Feb 06 '24 16:02 coalaura

Pair 1: Slight of hand gloves

From my research, it appears that if all zombies are able to be looted successfully without being hit, the time to complete is ~3-4 mins. So these gloves would potentially save a minute per pill, which means we can get back to RP faster.

Pair 2: Slayer gloves

From what I can tell, you can loot ~20 zombies per pill on a perfect run. If, for example, the pills are $1500/ea, that equates to $75 per kill. An additional 5 kills would be like you're saving $375 in value when considering buy costs. With the current loot pool, it's not really making it that much stronger ESPECIALLY when considering the 0.001% chance of the gloves being dropped in the first place.

navonody1 avatar Feb 06 '24 18:02 navonody1

z pills are already really easy to make good money on, and decently fast to do imo. I don't see this as being beneficial to anything besides making people wanna grind more

scufflord avatar Feb 07 '24 18:02 scufflord

z pills are already really easy to make good money on, and decently fast to do imo. I don't see this as being beneficial to anything besides making people wanna grind more

If you do all 25, it takes ~1hr 30mins. That's all with zero interaction with anyone else, so anything to speed that up is beneficial, no?

navonody1 avatar Feb 09 '24 21:02 navonody1

That's about the same time as going hunting or mining and refining.

scufflord avatar Feb 09 '24 21:02 scufflord

feels like this would make z pills too strong again tho

I could see the second pair being a bit to much if you don't want to influence the earn rate at all. Though Pair 1 would be a cool add considering its speeding up the time it takes to complete the pills, I don't think something of that nature would be to strong.

vol5 avatar Feb 15 '24 20:02 vol5

what does "endgame" mean in a roleplay server

coalaura avatar Feb 26 '24 13:02 coalaura

Defined as: Activity depth that promotes interaction through gameplay mechanics or items.

vol5 avatar Mar 07 '24 00:03 vol5

@vol5 I think this, or somethin similar, might actually be better suited as a reward that's redeemable with tickets. I'm trying to concept an idea where Arcade could sell a Game Card, where if you have it in your inventory or wallet, you accumulate 'tickets' from participating in arcade related activities. This could be zombie kills, arena kills or just playing the arcade games around the city. IDK how the shop would work where you redeem rewards yet...just need time to think and map it out properly.

navonody1 avatar Mar 13 '24 00:03 navonody1