Immersion95
Immersion95
> That would be up to @flyinghead to decide ultimately, but guessing from his reaction the work would be astronomical. A straight software renderer that runs holistically on the CPU...
> This is a very minor glitch and you have several workarounds: don't upscale or upscale by an integer multiple. > > The commit you mention helps avoiding some of...
I built a core without the bleeding edge fix and the games are perfect in 4K. This helped me found other games suffering from this issue : - KOF2000 +...
> > > Same image issue, using 1280x960 internal rendering resolution (2x integer upscaling), game:mvsc2 + wild screen hack。 I also tried the repair build on the first floor, and...
> Just tested your build, it works!!! Finally! Using it with CRTEmudriver (2560 super res with 4x internal rendering), libretro core version for easy CRT output, looks absolutely breathtaking to...
@flyinghead : Hi, I would like to add this option in the settings myself. While I'm searching, would it be possible to give me a rough summary on how to...
The game now works perfectly with latest xenia canary :)
It works with the NUS format here without installing.
> I think this is a pixel alignment bug during up-scaling - have you tried running the game in 640x480 resolution? > > Pixel alignment issues like these are often...
> In that case it could be pixel sampling center getting off-by-one error. Thanks for your help, this issue is there on almost all the emulators except for Redream https://twitter.com/inolen/status/1039226899250262017