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D3D9 Hook in EndScene

Open shoxter opened this issue 4 years ago • 1 comments

Can anyone point me in the direction of how to successfully implement Nuklear in an EndScene hook for D3D9?

I am wanting to switch from Imgui which I have working successfully but there seems to be far less resources on how to implement Nuklear in a hook (especially D3D9).

I have used the d3d9 file in the demos and tried to extrapolate from the creation of a D3D9 device to using an existing one in a hook.

The test menu is showing but I have a red distorted background and I'm not sure if that's intentional or a bug with the hook. See below:

image

Thanks in advance.

shoxter avatar Oct 16 '20 16:10 shoxter

I have exactly the same issue, have you resolved?

dzonerzy avatar Dec 22 '23 13:12 dzonerzy