ImUnicke

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Can confirm this behavior as well. Seems to compound as long as the session is active with every subsequent looting/inventory interaction leading to larger frame spikes. Eventually in many cases...

Ok, well one of the lag spikes caused by AI after looting is apparently a thread which is scanning every item that is currently equipped, every time an item enters...

> do you have sorting set to instant? if you do could you change it to onopen or preferable manual Sorting was 'On Open' for the above debug output. ![image](https://user-images.githubusercontent.com/4297742/202979081-ed3da179-c2e1-4dea-abfb-89cf00a573c0.png)...

This equipment scan is quite lengthy... every piece is scanned within one frame and some items take a long time to scan. This particular scan operation froze my game for...

Just now opened my bank again (same game session from before, mainly afk in Garrison) and every 'chunk' of thread scanning for the bank (set to 25ms) reported 25ms wait...

> i can probably get rid of UNIT_INVENTORY_CHANGED as its calling the same function as PLAYER_EQUIPMENT_CHANGED anyone, that should help to alleviate some of the events where its not required...

In debugging this, I've also realized that due to the new 10.0 API for tooltip interactions that there's a horrible side-effect of how some tooltip logic was changed recently (by...

> try 3.10.07 alpha 3 Yea huge improvement with both fixes combined now (ATT & AI). Basically 0 lag when swapping equipped gear. Also much more subtle stuttering after looting....

Hmmm, yea not sure. If you were interested in seeing what I fixed for AllTheThings and tooltips, you can see [here](https://github.com/DFortun81/AllTheThings/commit/6e21138a04e557fb2a8ad293f98955c421f8622f). Basically since AI generates various tooltips for 'scanning' to...