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[AI] [UncensorSelector] Both Pixel Penis and Uncensored Penis visible on Silouett Male
When switching to silouett/monochrome male the default pixel penis gets rendered at the same time as the selected uncensor with both clipping into each other.
Is there a workaround?
Ok I think I found out what is happening: The sillouett male has a own pixelated penis. Uncensor selector only removes/replaces the penis of the normale male body. This penis however stays visible when switching to the silouett male (maybe a bug in the censored version too aka 2 pixel penises get rendered in the same spot?).
My quickfix/workaround is to hardmod abdata/chara/oo_base.unity3d with SB3Utility and remove the "enabled" checkmark from "p_cm_body_silhouette -> mesh -> cm_o_dan_f" and "p_cm_body_silhouette -> mesh -> cm_o_dan00".
If someone can link me a tutorial how to properly create a zipmod out of this, I would really aprechiate it. A quick duckduck search didn't give a useable result.
How to reproduce this issue? Can you give exact steps on what to open and do?
Looks to be pretty much as described (was just coming to mention this).
During an H scene, if Player Base Colour is turned On (making the player a user-defined colour instead of the full-rendered model) it appears that two penises are rendered - the one chosen via the UncensorSelector mod, and an pixelated one. It is effectively invisible in a large number of positions as it occupies the same space and the uncensored one seems to get priority.
Change to a penetrative position, however, and the two no longer exactly share animations and the wayward censored penis becomes visible - albeit partially obscured. Add BetterPenetration on top and the animations deviate further.
NB I was testing using the "[BP4] Cur 1" uncensor. It's possible that others show it to a greater or lesser extent.
Verify of course, but this isn't quite 100% resolved in my testing. If you load a save with the transparent player character already enabled the censored penis is still present, but if you toggle the opacity (eg Press 8 twice) it will correct.