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[PoseEditor] Replacing character loses accessory modifications

Open DeathWeasel1337 opened this issue 2 years ago • 0 comments

To replicate, modify an accessory such as a tail or hair accessory either by the DynamicBones or moving/rotating/scaling any of the bones, then replace the character. The code should check if the new accessory is the same as the old one and not discard accessory information.

DeathWeasel1337 avatar Feb 27 '22 19:02 DeathWeasel1337