Igor-dvr
Igor-dvr
Proposal mentioned in discord: Getting an asset by its name is problematic because names are optional and can be duplicate. We can solve this by introducing duplicate number after an...
It seems FBX is going to be deprecated and tools moving to OpenUSD/GLTF https://www.youtube.com/watch?v=_quZ1QRysSU&t=1379s
> and it often carries data like rigs, animation curves, and material setups that aren’t always preserved in glTF/USD. It seems there are also plans to implement FBX features in...
And I'm not against this. Just shared the info. FBX/OpenUSD curve support would be nice. Gltf doesn't support curves.
> A Bevy plugin for loading FBX files using the ufbx library https://github.com/FizzWizZleDazzle/bevy_ufbx
Is this extension going to be ratified this year? I see there is similar OMI proposal. Do we have a consensus on the specs? What do we need to move...
The extension should support global gravity? Or support can be added as a separate extension. It would be nice to see deformable body extension too.
> How big the difference between singleton components and regular components is going to be? If resources are singleton components should we still call them resources? Maybe Singleton short for...
First probably should be mentioned that this is a game engine and that it can be used to build something else: > Bevy is a game engine and app (creation)...
ECS can be clickable and lead to Bevy website where we explain what ECS is.