aframe-particle-system-component
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Particle systems for A-Frame.
The Particle system consist of a duration field, where any value other than null is used to assign duration in seconds. There should be another property like "infiniteDuration" , a...
I was wondering if there is a way to use the A-Frame asset management system with the Particle System Component. I've tried to attach an image as a texture loaded...
I'm rendering a bunch of spheres, with a particle system on each. I want to eventually achieve a glow effect, but right now I'm just using the default star-shape texture....
I was trying the standard "object leaves a trail of particles" effect but found that the particles were rendered relative to the emitter - even if the emitter moved -...
Hey there, I'm on A-Frame 7.1. I have a room constructed out of various "wall" models representing and enclosed room. If I add the dust particle system, it will appear...
Is there an option in the shema which triggers the emitter to start again when the duration is over? Daniel
I'd be great to expose the `disable()` and `enable()` methods on `SPE.Emitter` as component methods. Currently I have to do the following if I want to start / stop the...
## Problem: Calling entity.setAttribute to change color updates the DOM, however does not render the new color (even when the entity has an element which refreshes per each frame). ##...
At least when using presets, type seems to have no effect.
Somehow despite having and update() function the component doesn't seem to update the emitter position after a-animation changes or even through manually setting the position attribute on each frame. Examples...