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The Idolmaster 2 .scb file

Open spiral6 opened this issue 4 years ago • 1 comments

Game Name: The Idolm@ster 2 Console: PS3/360 Format extension(s): .scb Type: [text | script]

First 8 bytes of the file(s): .scb - [bytes in hex] - [bytes in ASCII]

Pulled from tak_arr_10.scb.dec

Hex bytes: 706163000000000000055C4000000002 0C1B041D0C1B041D0000003200000032 000200000010CCCCCCCCCCCCCCCCCCCC 000000400000008000000080CCCCCCCC 0000000000000000000026C00000000 00000000000000001CDCDCDCD4D1797B6 000000000000000000053580000026C0 0000000200000001CDCDCDCD4D1797B6

ASCII bytes: image

More details: When extracting the files from either the PS3 or Xbox 360 version of the game, under the /resource/gscript/ folder, there are .scb files that contain the dialogue for the game.

~~These seem to be either encrypted text or encrypted archives that contain the text for the game.~~ These .scb files are some sort of scripts that load the dialogue for the game, with scenes, text and more. They are encrypted in AES 192. The .dec files included in the link are the decrypted script files used for the game. These are encoded in UTF 16 Big Endian.... sort of. The dialogue in the game is UTF 16 BE for certain, but the pointers/references to other script files are almost definitely encoded in UTF 8. The imas2dec.zip file contains the decryption executable used for the games' files.

Sample files (if possible):

(Contains 7 files for reference)

DELETE ME: Do not attach files to the issue directly. Please use links to files hosted on other sites like Google Drive, Mega or similar.

spiral6 avatar Nov 30 '19 07:11 spiral6

https://github.com/losnoco/vgmstream/commit/fcc8cddc6263306ecc09684a076927f078c8e348

Not strictly related, but the sound files were decrypted as well.

spiral6 avatar Jan 27 '20 14:01 spiral6