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Kuriimu Plugin Request: MonHun Nikki: Poka Poka Airu Mura DX
Issue: Plugin Request Console: 3DS Format extension(s): .fmg Type: Text Game Name: MonHun Nikki: Poka Poka Airu Mura DX
First 8 byte of file(s): fmg - [00 00 01 00 20 26 00 00] - [.... &..] Appears to be different per file.
More details: Based on directories these .fmg files should contain text, since its a Monster Hunter game and seems to use .arc files in places maybe its similar engine to other Capcom titles? so maybe the .fmg is similar to .gmd/.lmd which Kuriimu supports.
Sample files (if possible): https://mega.nz/#!AgZ2FR6I!AjL8cDjP_FViIZnd364kBbW6d4EGb8VynFFjN4gzvpQ
Load and Save for FMG's added in newest commit.
Awesome, seems to be working a treat! though after a save of the "tc100.fmg" file, Kuriimu is detecting it as a KBD so I can't re-edit it, works in-game no problems.
Added a link to the edited file that is being detected as a KBD.
https://mega.nz/#!85BXEQ6S!i9KxFGdp0NHhlWuvC_6Fvly_T-rEpLJ9aqH78c7j6Uc
Same issue as above, unable to open .fmg files after saving it. Changes made work fine in-game. Link to a fresh item.fmg that has not been saved over: https://mega.nz/#!iSgX1Y6Z!3Gs3M_1xV4KPivlxba7L_0wYgNlbShI9NAmotuaP4Gk