OpenKrush
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HP bar
As soon as an actor takes damage, HP bar changes its color from green to yellow. In the original KKND1, an actor can withstand a bit more before the bar changes its color.
Its tied to OpenRA's damage state. Needs a custom damage state to work as desired.
I haven't looked deeply into what got exposed with the isometric selection bar additions but couldn't those overrides be used to override the color for a damagestate?
Hm.. possible, but i was thinking on simply measuring the percent in the original game when specific colors appear, and then manualy calculate the color in the healthbar.