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Cliff logic

Open IceReaper opened this issue 5 years ago • 1 comments

Implement proper cliff directional-blocking logic. Along this logic, fix pathfinding to make units drive around obstacles instead of trying to shoot through it (walls and cliffs).

IceReaper avatar May 28 '20 14:05 IceReaper

Related: https://github.com/OpenRA/OpenRA/issues/12635.

pchote avatar Jun 06 '20 16:06 pchote