OpenKrush
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Attack animation is not played
This glitch was introduced in one recent playtest/bleed commits.
My OpenSA mod has this bug as well: https://github.com/Dzierzan/OpenSA/issues/177 and I'll just copy the text from there
Apparently when an actor moves and is issued to attack something at a different direction than it moves, the first attack animation is not played. 2nd shoot animation is rendered correctly.
It's still in the game.