Isaac Sukin

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@mattes3 are you planning on making any updates?

Responded to some threads - the other changes look good. Thanks for the updates. As an FYI, I am going on vacation tomorrow for about 10 days, so I may...

No, this is not in a releasable state. The biggest issue is that the new design does not support non-TypeScript users.

Sorry, I was imprecise. The biggest problem is in the packaging: > Since the artifacts produced by `npm run build` are not tracked by git, the demo will not run...

The Perlin generator is defined here: https://github.com/IceCreamYou/THREE.Terrain/blob/50b56305705ad50263d28e0e2fd9d73027f6c69f/src/generators.js#L396-L405 The Simplex generator is defined similarly. You can define your own generator which passes different values to `noise.perlin()` or `noise.simplex()`. In the provided...

Make sure you are passing in exactly the same arguments to noise.simplex for vertices that should have identical locations. My guess is there’s a floating point precision issue somewhere in...

> I think a solution so I can move on would be to just snap these edges together, and that shouldn't be noticeable. That's what I would do. That said,...

Good catch! `Clamp` does indeed rescale / stretch the terrain vertically, so if your max or min Z values are different on the different terrains, it would make the edges...

In addition to what I mentioned in #27, there's probably an additional factor here around how the shadow interpolation works. Honestly I don't really understand the details and haven't spent...