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A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.

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Hi, is there a *.d.ts file to be able to consume this nice library from Typescript? Best... Matthias

Feature request: It would be great to be able to set an x and y offset for perlin / simplex noise, and potentially other noise functions. The usage in my...

Uncaught TypeError: Cannot set properties of undefined (setting 'noise') at THREE.Terrain.min.js:7:27 at THREE.Terrain.min.js:7:2257

I’m interested in implementing optimizations, I see you’ve started naming them, and I have interest in using GEOCLIPMAP, and even try to combine it to also use POLYGONREDUCTION. Are you...

Adds compatibility for up-to-date THREE.js and ES6 web standards (Javascript modules mostly). Big disclaimer: this is a really stupid way to get compatibility without editing the code much, and it...

As of r165, importmaps and es6 import statements must be used in Three.js. Additionally, the THREE module can no longer be extended. Instead, I had to come up with some...