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Decouple from Oculus SDK

Open elblogbruno opened this issue 4 years ago • 14 comments

Can I use it without the oculus sdk? I'm planning to use it on android not oculus, and I'll really love to use it, maybe even showing the result if you want. Nice work!

elblogbruno avatar Mar 11 '20 16:03 elblogbruno

unfortunately you need the sdk as it relies on the oculus plugin and OVRSurfaceOverlay

IanPhilips avatar Mar 13 '20 17:03 IanPhilips

Can you not include the oculus sdk in your android app anyways, though?

IanPhilips avatar Mar 13 '20 17:03 IanPhilips

I'm using my own raycaster and camera rig. Removing them makes the project doesn't work. And now i'm having an issue that says OVRPlugin not found.

elblogbruno avatar Mar 13 '20 17:03 elblogbruno

yes, you need OVRPlugin, but I don't see anything wrong with using your own raycaster and camera rig as long as you include the plugin

IanPhilips avatar Mar 13 '20 17:03 IanPhilips

well the thing is I haven't removed the ovrplugin. just the camera prefab.

elblogbruno avatar Mar 13 '20 17:03 elblogbruno

+1 I want without the oculus sdk.

gtk2k avatar Apr 28 '20 00:04 gtk2k

+1 also would like no Oculus sdk. Can the parts that truly require it be extracted from the Oculus SDK like the surface overlay?

ThatOtherVRGuy avatar May 06 '20 16:05 ThatOtherVRGuy

This library uses OVROverlay and this will only change if someone submits a PR with an alternative method. I doubt you can use this without the Oculus SDK, but if you're curious you should ask here: https://developer.oculus.com/support/

IanPhilips avatar May 07 '20 15:05 IanPhilips

Would it be able to work will the deprecated Oculus package? I am using the old one for a project but would like to include this in my project.

Jamesfleming1 avatar Jul 01 '21 05:07 Jamesfleming1

+1 I want without the oculus sdk. I hope it can run on PicoVR

wei-kris avatar May 27 '22 04:05 wei-kris

+1 i also want without oculus sdk

RoxDevvv avatar Oct 21 '22 01:10 RoxDevvv

well can you explain at least the purpose of OVROverlay so i could try to remove it by my self any hints will be appreciated thank you

RoxDevvv avatar Oct 21 '22 01:10 RoxDevvv

It's been a while so I can't really accurately describe what it does but from what I remember It's the opengl surface that the gecko engine writes to. I tried to make my own opengl surface but I failed! I ended up having to use the overlay instead. You can read more about it here: https://developer.oculus.com/documentation/unity/unity-ovroverlay/

IanPhilips avatar Nov 07 '22 03:11 IanPhilips

+1 I want without the oculus sdk. I hope it can run on PicoVR

I successfully run it in pico vr. Very much thx to Ianphilips!

xinczhang avatar Nov 18 '22 13:11 xinczhang