IMS

Results 37 comments of IMS

Added in https://github.com/CaffeineMC/sodium-fabric/commit/939bfb52c0fa78dd65aa257334cec6564aceed71.

This is overcomplicating by a lot; and also the thing about EGL is exaggerated. Once LWJGL gets an update to GLFW 3.4 (released 3 days ago), Wayland will be the...

3: Entities are always reconstructed per model part per frame, as the model view matrix is stored in the position data. This would generally have a very minor impact. 5:...

1: This would likely *hurt* performance in the long run, as it means chunks must be remeshed as you move. This is equivalent to reloading the chunk, and would likely...

Maybe on *really* low end computers, but probably not. You'd have to be quite vertex/fragment limited to achieve any major improvement.

having `:` in a key value may not be good for property reading code

Use JSON? Not the easiest solution to move to, but would work...

There's a important question here; what's stopping JCPP from automatically doing all of this?

This is not caused by Iris; however, Iris makes it happen more often. The real cause is Litematica, and a fix has been in place for over a month. You...

I am assuming this is due to the 20w46a game options refractor, here is a stacktrace. https://pastebin.com/V7ESbagK