Unity-Shader-Practice-Lab
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Just my shader practice lab
Unity-Shader-Practice Lab
Just my shader practicing lab
Contain Shaders
- (Manual) Lambert
- (Manual) Blinn-Phong
- Half Lambert
- Rim Light
- Toon Ramp by Diffuse Wrapping
- Standard Metallic
- Standard Specular
- Basic Refelection
- Burnout Dissolve
- Cloaking