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Source for API and model specifications documents (api and model)
The new `rights` statement states that URL must be drawn from the set of Creative Commons license URIs, the RightsStatements.org rights statement URIs, etc. For RightStatements, there's no issue as...
In the Presentation API, it says: > The value must be drawn from the set of [Creative Commons](https://creativecommons.org/licenses/) license URIs, the [RightsStatements.org](http://rightsstatements.org/page/1.0/) rights statement URIs, or those added via the...
`partOf` in Prezi3 says it MUST contain a list https://iiif.io/api/presentation/3.0/#partof In the example https://iiif.io/api/presentation/3.0/#58-annotation-collection the AnnotationPage's `partOf` does not contain a list. Is that list really required? Can a structure...
# Abstract This proposal is about indicating technical rendering hints (for HDR images in the UltraHDR format) to Image API Clients. # Background As a proof of concept I've created...
Hi all, Although in https://www.w3.org/TR/annotation-model/ `motivation` is always followed by a string in [Content State API](https://iiif.io/api/content-state/1.0/) it is always a list, except for the [Multiple targets section](https://iiif.io/api/content-state/1.0/#53-multiple-targets-for-a-comparison-view) where motivation value...
[Image API 3.0, s 4](https://iiif.io/api/image/3.0/#4-image-requests) contains the following: > Size and region parameters in pixels must be non-negative integers. Size and region parameters in percentages and **the rotation parameter MUST...
With AV content, it's possible to provide a thumbnail, or a placeholder canvas to be shown before the content is displayed, but there is no way to provide thumbnails for...
In the (to my knowledge) currently available version of the draft 4.0 spec, the only defined light parameters are color, intensity, and angle (for spot lights). I may be remembering...
https://preview.iiif.io/api/prezi-4/presentation/4.0/#conveying-physical-dimensions describes using `spatialScale` to assign real-world units to a canvas or scene. For 3D, this works well when needing to compare scale between scenes but could be useful if...