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Custom Attenuation Compartments
Arma 3 Version: 1.90
(stable)
CBA Version: 3.x.x
(stable / dev + commit hash)
ACRE2 Version: 2.6.2
(stable)
Mods:
- CBA_A3
- acre2
Description: Currently, vehicle attenuation appears to be compartment based. However, if you want to attenuate voice of those withing the same compartment, this doesn't appear to be configurable. What I'm trying to do is have those riding in the back of an APC to not be able to hear each other. Having ridden in the back of a Bradley, it is quite loud and without intercoms, your yelling at each other and making hand gestures. Desired result would be,
- Ability to configure attenuation of prox voice of certain positions within vehicle config.
- Ability to attenuate vehicle positions via scripting.
Steps to reproduce:
- Place an APC in mission (e.g. Marshal)
- Get in back with a friend
- Talk over prox audio
- Hear each other perfectly.
Where did the issue occur?
- Self-Hosted Multiplayer
Placed Modules:
- Game Master
RPT log file:
- will post something upon request.
So, I do have a hack for this that works but it's pretty ugly and it removes ability to change seats. If you make all seats different compartments, you can configure the attenuation between them at the cost of ability to change seats.
So basically: request to have separate compartment definitions that don't rely on actual vehicle compartments, but work on top of them or change them.
BTW, you can still switch with ACE3 Quick Mount, at least as a temporary solution.
So basically: request to have separate compartment definitions that don't rely on actual vehicle compartments, but work on top of them or change them.
Yes, essentially.
BTW, you can still switch with ACE3 Quick Mount, at least as a temporary solution.
This does not work. I am fairly confident ACE Quick Mount does a compartment check. But it's easy enough to write new switch seat actions as a stop gap.
I can get something done I believe with the current system used to configure intercoms and racks
Yeah, good point, it does of course.