acre2
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Teamspeak notifications muted
I believe this is more of a question rather than a bug report
Is the muting of teamspeak ‘notification’ sounds also intentional? I know player muting is there for those not in game
If so, is there a way to split the two? I’d prefer to keep notifications on if at all possible
It is intentional, yes. I think we could split them, but I don't think anyone from core developers is going to get around to it, so contributions are welcome!
Interesting
I'm new to Arma dev, but not to dev/git in general. Any parts of the code base you can point me to for quick ref on where it's handling muting etc? Or any references in general?
It is somewhere in the C++ land, the TeamSpeak plugin or Arma-TS extension. You can check how global volume settings are transmitted from Arma to TS and then applied there, should be doable via a similar path. Or even better, "unmute clients" option, that's just a toggle that is then checked. I am not sure about the TS API, maybe someone else from @IDI-Systems/acre-developers knows more, but I am guessing it's just a function call which you'd wrap into a conditional statement (and also call it on setting change).
Thanks, I’ll have a look at this and see if I can contribute
Been super busy, still haven't had time to look at this. Still very much wanted
This mutes the Teamspeak notifications: https://github.com/IDI-Systems/acre2/blob/c877d3e7c97e1ecfd83e0640672a76cfc1ad6972/extensions/src/ACRE2Core/SoundEngine.cpp#L77
However, it's also used to mute everything else for custom mixing of sound output in: https://github.com/IDI-Systems/acre2/blob/c877d3e7c97e1ecfd83e0640672a76cfc1ad6972/extensions/src/ACRE2Core/SoundEngine.cpp#L78
No further activity, and this is somewhat by design anyways.