Mechanization
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Waterlogged ore leave source block when broken in creative mode
Datapacks: Mechanization_v2.2.2 DatapackUtilities_v2.1.4
Singleplayer Optifine 1.15.2 Pre18
The waterlogged ores create water when broken in creative and show water tiles in spectator mode.
Both issues are known- the spectator mode issue can't be fixed. Nothing I can do to remove the water tiles without a massive amount of overhead, which would lag out the game.
As for creative mode leaving behind water... I don't really know how to go about fixing it so I've left it as a "won't fix." Maybe I'll come up with something but it's unlikely at this point unless they add a way to detect players breaking blocks in creative mode (currently impossible). I'll leave the issue open for now.
When in spectator it is useful to see the new ores,I am building a reactor in creative in a scrap world so because you can't get copper/uranuim/tin/titanuim using commands, at least I can find them in spectator
In 3.0.0 pre-1, it even happens when broken in survival mode.
This could work in newer versions. What if you use raycasting on creative players to test if they are looking at a custom block. i.e Tin ore