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Waterlogged ore leave source block when broken in creative mode

Open alven-shin opened this issue 4 years ago • 4 comments

Datapacks: Mechanization_v2.2.2 DatapackUtilities_v2.1.4

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Singleplayer Optifine 1.15.2 Pre18

The waterlogged ores create water when broken in creative and show water tiles in spectator mode.

alven-shin avatar May 21 '20 14:05 alven-shin

Both issues are known- the spectator mode issue can't be fixed. Nothing I can do to remove the water tiles without a massive amount of overhead, which would lag out the game.

As for creative mode leaving behind water... I don't really know how to go about fixing it so I've left it as a "won't fix." Maybe I'll come up with something but it's unlikely at this point unless they add a way to detect players breaking blocks in creative mode (currently impossible). I'll leave the issue open for now.

ICY105 avatar May 21 '20 22:05 ICY105

When in spectator it is useful to see the new ores,I am building a reactor in creative in a scrap world so because you can't get copper/uranuim/tin/titanuim using commands, at least I can find them in spectator

ghost avatar Jul 07 '21 14:07 ghost

In 3.0.0 pre-1, it even happens when broken in survival mode.

Flamarine avatar Jul 16 '21 03:07 Flamarine

This could work in newer versions. What if you use raycasting on creative players to test if they are looking at a custom block. i.e Tin ore

EpicBirb avatar Jan 21 '22 19:01 EpicBirb