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MCEdit schematics use the incorrect block pallet

Open DamianKocher opened this issue 3 years ago • 0 comments

Describe the bug MCEdit schematics are loaded with a different block pallet when compared to how WorldEdit handles the same schematic. Currently, state Ids can only go from 0 to 255 if addBlocks is not used. This is an issue since Minestom block state Ids can go up to ~15000. To fix the issue, blockId and blockData should be mapped together to get the true stateId, such as how WorldEdit does.

I have a have a solution that just needs to be cleaned up when I have a bit of free time. I just wanted to create an issue so I can resolve it ;)

DamianKocher avatar May 08 '22 19:05 DamianKocher