gui
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HyperDbg's Graphical User Interface (GUI)
fatal: repository 'https://github.com/ddkwork/app/' not found
INF | 2025-01-01 | 18:40:06.316 | INF | 2025-01-01 | 18:40:06.316 | ERR | 2025-01-01 | 18:40:06.316 | failed to create texture from image [github.com/ddkwork/unison.(*imageRef).contextImg] C:/Users/admin/go/pkg/mod/github.com/ddkwork/[email protected]/image.go:271 [github.com/ddkwork/unison.(*Canvas).DrawImageRectInRect] C:/Users/admin/go/pkg/mod/github.com/ddkwork/[email protected]/canvas.go:175 [github.com/ddkwork/unison.(*Canvas).DrawImageInRect] C:/Users/admin/go/pkg/mod/github.com/ddkwork/[email protected]/canvas.go:169...
I noticed there are many issues in this repo, and I'm not sure which ones require my action. To improve our communication, I've created this Issue. Please post anything that...
对接口二次封装,部分api重命名,所有api的形参和返回值类型均使用go类型,命名全部驼峰
目前符号相关api太多,真不知道是哪一个,理想状态是返回一个符号结构体切片,形成一个treeGrid: 导入表函数切片, 导出表函数切片, 符号表函数切片。 3个容器节点。
和热重载一样,方便快速测试,目前的逻辑如下: 1.自定义调试器,调用api编译一步自定义调试器功能 2.调用api编译为插件,ui运行后扫描所有插件并加载 3.调用网络调试接口实现热重载功能。经过对x64dbg的一番实验,这个方案最优。