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High-end WebGL renderer for three.js (ABANDONED)

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Soft shadowing algorithm is not working well.

Here are some of the [new features of WebGL 2.0](http://blog.tojicode.com/2013/09/whats-coming-in-webgl-20.html): - **Muliple Render Targets**: The current implementation of geometry pass doesn't use MRT. By using MRT, ALU load can be...

enhancement

![strangemotionblur](https://cloud.githubusercontent.com/assets/5253988/12071638/1f37be40-b0f9-11e5-9f4f-478c1386f0c8.PNG) ## Confirmed on - AMD E-450 + Windows 7 + Google Chrome - Intel HD Graphics 3000 + Windows 10 + Google Chrome ## Not Confirmed on - Intel...

bug

Materials using too many texture stages must be rejected.

bug

2.135ms sounds too slow for such a simple operation. ``` materials WebGL 1.0 (OpenGL ES 2.0 Chromium) ATI Technologies Inc., AMD Radeon R9 M295X OpenGL Engine Hyper.WebGLHyperRenderer 0.0.0 @ 1920x1080,...

`#extension` must be moved to the header while shader chunks are being concatenated.

bug

This problem occurs when screen resolution is high because of insufficient precision of the texture coordinate. Using `highp` for tex coords should be enough, but this seems not working on...

bug