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Fuzzy search commands
I'm willing to work on this as well.
Could I get some more specification? Do you want me to use fuzzy matching anytime we're matching on a name, or to implement the search
subcommand in a particular way?
Excited that you're interested!
This might be a bit more involved, since the current search is quite simple and not smart in any capacity.
When running hoard list
and typing any charactacter, apply_search is called.
The search matches any string which is contained in any struct field of all HoardCommand of the currently selected namespace
.
The main goal would be to get fuzzy matching of these struct fields. The search subcommand you are referencing is a leftover to remove since I don't see any real use for it given the GUI exists.
I think there are several ways to approach this. One of them being as follows.
Implement fuzzy_search
method for the CommandTrove ( Which is just a container for all HoardCommands
). So, something like
pub fn fuzzy_search(query_string: &str, namespace_filter: Option<String>) -> SearchResult
Where SearchResults
contains the matching command ( And optimaly a way of indicating which characters matched to later color them appropriately in the GUI, though this could be implemented as a separate PR )
Plugging this functionality into the code would happen here and here For example like this:
&trove.fuzzy_search( &app.input, Some(selected_tab) )
( Or None
for the namespace_filter
if the selected tab is "All" )
I'm open for any changes, or totally different approaches! Do you have input on this?
I think this looks good, but I've a question: should fuzzy matching be the only option or should "exact" matching be kept as an option?
Good call with keeping exact matching an Option. Maybe either a toggle able or with some kind of marker in the query string indicating that part of the string or the whole query has to match exactly
@PurpleMyst still considering working on this item?