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Curve points are positioned incorrectly when view's "half resolution" is turned on
Handling curve points goes complete haywire when a view's "half resolution" feature is turned on.
Using v2.8.4 on Godot v3.4.2.stable.mono.official [45eaa2daf]
I'll see what I can do, but this issue seems to be more about the engine itself than the plugin. (The same is happening if you try to edit a regular 3D path with half resolution enabled).
Leaving this issue open is useful as it helped me fix this weird bug.
https://github.com/godotengine/godot/issues/41586