DiceMaiden
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Request: exploding dice can be blocked
I tried to see if I could find this among the feature requests but I could not. Some games have the mechanic that (infinate) exploding dice can be blocked/cancelled out by another dice.
Example: d10 rolls where 0's are exploding and 1's are blocking,
Rolling 6d10 and I roll 1,3,4,8,0,0 I would normally have two exploding dice, but since I rolled a one it will block/cancel out one of the dice from exploding. In this case only one dice will be exploding.
Out of curiosity, what systems use this? Info like that helps us to prioritize requests.
The ones I know are the swedish rpgs Noir and Neotech Edge.
I think there was an old Star Wars rpg that used mechanic as well, but that was ages ago.