DiceMaiden
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Custom Roll Alias
I'd like to request a dice alias for the 1997 release of Alternity.
Alternity uses difficulty degrees to determine what the needed dice roll is. The skill check is made up of a Control Die (1d20) and a Situation die (variable based on difficulty) that result is then compared to the characters skill to determine the degree of success
Difficulty | Roll
-5 Steps | 1d20-1d20
-4 Steps | 1d20-1d12
-3 Steps | 1d20-1d8
-2 Steps | 1d20-1d6
-1 Steps | 1d20-1d4
0 Steps | 1d20
+1 Steps | 1d20+1d4
+2 Steps | 1d20+1d6
+3 Steps | 1d20+1d8
+4 Steps | 1d20+1d12
+5 Steps | 1d20+1d20
+6 Steps | 1d20+2d20
+7 Steps | 1d20+3d20
+N>4 Steps | 1d20+(N-4)d20
Degree of success is determined based on the characters skill in the following manner There are two "types" of checks generally referred to as MOGA and FOGA MOGA = Marginal, Ordinary, Good, Amazing FOGA = Failure, Ordinary, Good, Amazing
the system is roll low
Critical Failure = if the first 1d20 (control die) is a natural 20, seeing the control and situation die result can be very helpful for house rules and odd ball situations Marginal Success / Failure = any result over the skill check Ordinary Success= any result equal to or less than the skill check Good Success= any result equal to or less than on half the skill check (rounded down) Amazing Success= Any result equal to or less than one quarter the skill check (rounded down) Critical Success= any degree of success with a natural 1 on the control die, seeing the control and situation die result can be very helpful for house rules and odd ball situations
Ideally, the syntax would be something similar to: !roll Alt type (step) (skill name) (rank)
and the result would be displayed similar to: [roll requester] [skill name] [control die] [situation die] [Die math] vs [skill rank] = [result category] IE: Senario punching a punching bag !roll alt m -2 Brawl 17 Immanius: Brawl 13 -3 = (10 vs 17) Ordinary Success
Coding an esoteric die mechanic !roll alt f +6 Programming 26 Humblemonk: programming: 1 +22 = (23 vs 26) Critical Success (if it were combat, I'd rule this as a good success due to the rules surrounding amazing successes and combat)
Watching Sesame Street in a foreign language !roll alt m +2 german 17 DavidHasslehoff: German: 14 +6 = (20 vs 17) Marginal Success
Trying to shoot The Flash !roll alt f +7 firearms 12 Everyman: Firearms: 19 +11+18+19 = (67 vs 12) Failure (Personally I'd house rule this as a critical failure, but RAW it's just a regular failure)
jogging down the street !roll alt m -4 race 21 ScottSummers: Race: 20 -12 = (8 vs 21) Critical Failure
Please feel free to contact me if more information/clarification is needed.