population-irl
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Enrich the 2-d maze environment
New requirements:
- Make the lava not be giant columns
- Create a parameter for different types of tiles with reward distributions (e.g. "Water" in the range "-1 to -5", "Trees" in the range "0 to -2", "Shallow Water" in the range "0 to 1")
- Make sure to deactivate tile after it's hit (to not cause agents to jitter back and forth into tiles)