DeepBump
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Normal & height maps generation from single pictures
Python: Traceback (most recent call last): File "C:\Users\USER\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\DeepBump-7\__init__.py", line 162, in execute output_img = module_color_to_normals.apply(input_img, OVERLAP, self.progress_print) File "C:\Users\USER\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\DeepBump-7\module_color_to_normals.py", line 36, in apply ort_session = ort.InferenceSession(addon_path + "/deepbump256.onnx")...
Hi mate Under the "Results" section, where you have the image of the first stone wall texture (on the 'original image' link) it links to the following URL: https://unsplash.com/photos/t4DhcQddCnA [broken...
Hi and thanks for making your addon. i am having issues with using it and deleting the addon, so i can reinstall.  what can i do to...
Hi, I would love to use your addon, but unfortunately i always get the same error. I have tried running Blender as admin, installing Blender, tried different versions of blender...
Hi Hugo, I've read through the prior issues opened by others and seem to be having the same problem: Specifically, that the add-on and dependencies are installed, but the tool...
It would be great if you could get the maps from a sequence of loaded images.
[BoroCG's video](https://www.youtube.com/watch?v=42ZXU-B6dLg) raises an interesting point about the challenges with UVs. Not sure how/if it is doable yet, but if the model was somehow "UV-aware" it might be able to...
DeepBump (v4) doesn't work if you run a different color management config. In my case I'm using [AgX config from EaryChow](https://github.com/EaryChow/AgX). I'm getting this error:  I'm not sure if...
The bake of ambient occlusion textures can be very time consuming, yet Blender itself make possible to turn a normal map texture into ambient occlusion without spending any rendering time,...
I wonder if you can use a similar technique to simultaneously generate an albedo map to match?