bevy-steamworks icon indicating copy to clipboard operation
bevy-steamworks copied to clipboard

A Bevy plugin for integrating with the Steamworks SDK

Results 3 bevy-steamworks issues
Sort by recently updated
recently updated
newest added

Is it possible to check if Steam is running manually before initializing the plugin? Right now if I don't have Steam running the app doesn't start at all. # Screenshot

When I press shift tab to open the stim overlay, it opens but starts flickering very quickly. Steps to reproduce: ```rust use bevy::prelude::*; use bevy_steamworks::SteamworksPlugin; fn main() { App::new() .add_plugins(DefaultPlugins)...

`bevy-steamworks` does not follow the naming convention for bevy packages. The `-` in `bevy-steamworks` should be replaced with `_` → `bevy_steamworks`