bevy-steamworks
bevy-steamworks copied to clipboard
A Bevy plugin for integrating with the Steamworks SDK
Results
3
bevy-steamworks issues
Sort by
recently updated
recently updated
newest added
Is it possible to check if Steam is running manually before initializing the plugin? Right now if I don't have Steam running the app doesn't start at all. # Screenshot
When I press shift tab to open the stim overlay, it opens but starts flickering very quickly. Steps to reproduce: ```rust use bevy::prelude::*; use bevy_steamworks::SteamworksPlugin; fn main() { App::new() .add_plugins(DefaultPlugins)...
`bevy-steamworks` does not follow the naming convention for bevy packages. The `-` in `bevy-steamworks` should be replaced with `_` → `bevy_steamworks`