HouraiNetworking
HouraiNetworking copied to clipboard
Transport level library for peer-to-peer networking with multiple backends for the Unity.
As mentioned in #5, there are memory access issues with the LZFCompressor implementation that are causing Unity to crash. This should not be happening on any input. With #5's merge,...
Discord's LobbyMemberTransactions are structs and need to be handled as value types. This is causing lobby or member change operations to fail as they are not being properly stored before...
Updating steam lobbies to work with latest Facepunch Steamworks api. Makes sure that lobby data is set for steamlobbies and that member data is updated.
The platform specific implementations for each of the platforms (Discord, Steam, etc) should be opt-in. Right now, due to the dependency structure, they're hard coupled to the main package. Splitting...
Epic Online Services seems to be feature complete now. Seems like a good time to have a Hourai Networking implementation using it.
The package.json for this repo requires ``"com.houraiteahouse.serialization": "1.0.0"`` as a dependency, but the current version of HouraiSerialization in its package.json is `"version": "0.1.0"`. I've managed to fix this locally by...