Nicholas Ewalt
Nicholas Ewalt
Currently the OAuth is not saved because settings are stored in plaintext, and it would be a possible attack vector to save the login and password in plaintext. In a...
Not sure what's causing the crashing, it never happened on Unity 5.3.5 that I know of so I assume the switch to 5.3.6 broke something. Sometimes OVRTC will run fine...
This is sort of a PSA for anyone who wants to build the source. This is not an actually error. Twitch recently updated their API and it now requires passing...
This seems to be related to Unity's TextMesh Quads, but I haven't been able to pin down the exact error. Sometimes when setting the TextMesh.text, Unity will throw an error...
Ultimately, I would like to merge this with my other project [OpenVRDesktopDisplayPortal](https://github.com/Hotrian/OpenVRDesktopDisplayPortal). They share a lot of the same code, and it is difficult to maintain multiple sources that share...
It goes against the current title of this application, but it would be great if other chats were supported too. It shouldn't be too hard to incorporate other chat options,...
Title says it. Currently when you create a new profile it keeps the old one "loaded", instead of "loading" the new profile and selecting it in the dropdown. Just putting...
This should also be easy, I just have to remember to do it when I have a chance. Ideas for default profiles? I'm thinking a few controller profiles, a World...
According to the [documentation](https://github.com/ValveSoftware/openvr/wiki/IVROverlay::SetHighQualityOverlay) regarding HighQuality: > This overlay will be composited in during the distortion pass which results in it drawing on top of everything else, but also at...
I believe the reason colors are incorrect is because [IVROverlay::SetOverlayGamma](https://github.com/ValveSoftware/openvr/wiki/IVROverlay::SetOverlayGamma) doesn't seem to actually exist in the OpenVR API. I believe it is related to [this issue](https://github.com/ValveSoftware/openvr/issues/66). To quote the...