Bim
Bim
Integrated your suggestions and updated the docs. Also added master balance (there is no deck balance in Mixxx). Thanks for all the suggestions! Mapping is much improved, more logical and...
@Swiftb0y So... This was not included in any of the 2.3 releases afair, which I find a bit sad, and the final 2.3 is out the door. But well. @gqzomer...
We've improved the mapping in this PR https://github.com/mixxxdj/mixxx/pull/12296 for Mixxx 2.4. I'm closing this PR now.
Great! Exactly, I use it with 1D mapping. This way you can basically dump a whole 16/256-color frame(tile)buffer or memory into memory. Maybe cutting up an image and exporting multiple...
Thanks! It works. One bug I noticed though is that a 256-color-palette is exported. I'd expect only 16 entries with "-bpp=4"...
Cool! :1st_place_medal:0 Files look perfect now.
Sorry for reopening. I was trying something with animations, but mode=4 and -split did the trick for me...
When actually testing it in my GBA application, I'm having trouble making it work. I have an image with 48x64 pixels and 16 colors (can't attach so linked [here](https://i.postimg.cc/SNXVsz87/test-48.png)). I...
I have [another one](https://i.postimg.cc/3wbVk3mY/height.png) here that has 256 colors and is output with a 32 color palette when converted from the GUI...
I don't believe GIMP is lying to me. I would be pretty crappy if it would... I converted the image to 191 colors just a moment before. Also ImageMagicks identify...