rusty-gl
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Wrapper over gl-rs, to make code look more like Rust and less like C while still having classical OpenGL control as you would in C
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Hello! 🐙 While scanning crates.io. we noticed a document-code mismatch issue in this crate, we think the doc examples are generally meant to illustrate why someone would want to use...
I really enjoyed using this project, nice work! Found a couple typos in the README though 😛