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manually creating points in a geometry

Open EEddyEdwards opened this issue 3 years ago • 6 comments

Is there a way to manually add points to a buffergeometry? For example, something like, THREE.BufferGeomety geometry.setFromPoints. Blazor3D is great and I think it is just what I need to convert a SilverLight program I wrote years ago to Blazor. My program calculates all the points in the triangles of a geodesic dome which can be a paraboloid, sphere, ellipsoid or even kind of an onion shape.

EEddyEdwards avatar Sep 11 '22 02:09 EEddyEdwards

Hi. At the moment it's impossible in Blazor3D. But I think, It can be added relatively easily. I"ll take a look tomorrow

simutaroman avatar Sep 11 '22 16:09 simutaroman

Hi. It's not as easy as I thought. So, it will be not so quick.

simutaroman avatar Sep 14 '22 09:09 simutaroman

Thanks for the update. My 3D project is personal so it doesn't have a due date. I found that Monogame is a fairly straightforward 3D port from Silverlight but it is for desktop apps I think.

EEddyEdwards avatar Sep 18 '22 16:09 EEddyEdwards

Hi. Any updates on the plans for implementing this issue? I've encountered a similar need @simutaroman

Andersen27 avatar Oct 02 '23 09:10 Andersen27

Hi. I will see what I can do with this.

simutaroman avatar Oct 02 '23 09:10 simutaroman