manually creating points in a geometry
Is there a way to manually add points to a buffergeometry? For example, something like, THREE.BufferGeomety geometry.setFromPoints. Blazor3D is great and I think it is just what I need to convert a SilverLight program I wrote years ago to Blazor. My program calculates all the points in the triangles of a geodesic dome which can be a paraboloid, sphere, ellipsoid or even kind of an onion shape.
Hi. At the moment it's impossible in Blazor3D. But I think, It can be added relatively easily. I"ll take a look tomorrow
Hi. It's not as easy as I thought. So, it will be not so quick.
Thanks for the update. My 3D project is personal so it doesn't have a due date. I found that Monogame is a fairly straightforward 3D port from Silverlight but it is for desktop apps I think.
Hi. Any updates on the plans for implementing this issue? I've encountered a similar need @simutaroman
Hi. I will see what I can do with this.