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Imported GLTF vanishes on UpdateScene call.

Open shadowbane1000 opened this issue 2 years ago • 2 comments

I'm trying to mix an imported GLTF and geometry created with the API. When I load the gltf wait for that load to complete, then create the geometry and call UpdateScene, the loaded gltf vanishes. In the scene there is only a group node for it, which I assume is the cause. This makes imported geometry very difficult to work with in my case, and in other cases would make it impossible.

shadowbane1000 avatar Oct 03 '23 18:10 shadowbane1000

Hi Updating just clear the scene and rewrites it again from model on .NET part please, see https://github.com/HomagGroup/Blazor3D/issues/31 where I described the possible solutions

may be you can cooperate with @seratechnl to overcome this situation

simutaroman avatar Oct 06 '23 10:10 simutaroman