Blazor3D
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Imported GLTF vanishes on UpdateScene call.
I'm trying to mix an imported GLTF and geometry created with the API. When I load the gltf wait for that load to complete, then create the geometry and call UpdateScene, the loaded gltf vanishes. In the scene there is only a group node for it, which I assume is the cause. This makes imported geometry very difficult to work with in my case, and in other cases would make it impossible.
Hi Updating just clear the scene and rewrites it again from model on .NET part please, see https://github.com/HomagGroup/Blazor3D/issues/31 where I described the possible solutions
may be you can cooperate with @seratechnl to overcome this situation