HolonProduction
HolonProduction
I guess I will go with `cycle_finished` then.
Your explainations for 2. were part of my concerns regarding `cycle_*`. But if there are plans to use this terminology in the public interface anyways we can go with it...
Not quite sure if it is good to have a `oneshot_finished` and a `cycle_finished` signal.
> @HolonProduction let us reach a consensus first before updating the PR. Totally agree. My work on it is on hold until there is an agrement.
But we could start by naming this one `finished`.
Overall I think it's a great idea, although I'd probably end up linking Github stuff more often. Not sure about the placement in the task details though. I think another...
`spawn ENAMETOOLONG` seems to indicate, that the length of parameters passed to the commandline exceeds the max char amount. Since the gdformat command recieves the file name as input this...
As a workaround you could also change the path from `res://.plugged` to `res://addons/.plugged` or `res://addons/gd-plug/.cache` or something like that, as long as it is in the `addons` directory.
This PR would not solve this issue. The sentiment from the GDScript team seems to be, that all code outside `addons` is considered as user code and will produce warnings,...
@godotengine/bugsquad Can we please close this issue? As per the comment of @dandeliondino the original issue seems to be not a problem anymore. The other problems/issues mentioned in this thread...